snapcraft

Debian, debs, KDE, KDE Neon, Kubuntu, Linux, Open Source Software, Packaging, snaps, Software

KDE: Why KDE snaps Love KDE neon and the Big Move.

KDE neon: KDE neon is extremely important to the KDE snaps eco-system as I briefly mentioned in my last post. Why? KDE neon is based on Jammy LTS which is the same as Core 22 base for snaps. Neon has a very useful continuous integration system in place that tests all the things, including dependencies, qml, cmake errors, debian packaging lintian tool and the list go on. This is very important to get packages out that don’t break things on user desktops. Once the packages are a lovely shade of green on the neon CI ( or at least all the important issues are resolved ) it is in good shape for snapping. I have scripts that pull the build and runtime dependency information for our application package to use in the snapcraft.yaml. We know this list is complete, because it passed the tests! As applications gain features, they requires newer dependencies than what is provided in the ubuntu jammy repositories. Neon builds those newer dependencies and provides them to our users in the neon aptly repositories. It is much easier and more reliable than tracking down PPAs and hoping they stay maintained. We use the neon user edition repository in our snapcraft file to ensure we are up to date on KDE applications dependency needs. This week my work in Neon included turning jobs green and fixing kio-gdrive which is still qt5, but it’s dependency libkgapi is qt6! We have to provide both versions in cases like this which entails tracking both master and the qt5 release branch. Snaps: This week begun the big transition from single repository remote-builds to per repository snapcraft and using snap recipes on launchpad. This is an important move for a couple of reasons. We were having major issues with build failures as I pointed out in this bug report on launchpad: https://bugs.launchpad.net/launchpad/+bug/2031307 . This was due to the way remote-build works. It creates temporary snap recipes that builds once and sends back the snap or failure status. This made it very difficult to debug build failures as once the failure status was sent the job disappeared off of launchpad, taking all build logs with it. Now with the per repository snapcraft files, I have set up proper snap recipes on launchpad and the builds are automated by polling the github mirror for changes and it publishes the shiny new snap to candidate for testing or sends me the failure log that I can view at my convenience. This of course is a work in progress as we have 186 snaps currently and there are a few steps to get each one done. But once it is done, it will reduce my workload immensely and make debugging build issues faster. While making the move, I am also updating the snapcraft files for changes within snapcraft, adding cleanup to decrease bloat and fixing bugs! Snap move complete: Current WIP: Audiotube, Digikam, Cantor, Neochat I also made a new content pack with KDE frameworks 5.110, but a new Qt 5.15.11 was just released so I will be making a new one tomorrow. The kf6 content snap has come to a halt as the qt6 content snap has stalled. I asked to be given access to the snapcraft file so that I may collaborate, but have not heard back. My mysterious project has reached its end for me. I might get a part time gig doing snaps out of it, but I do not meet the requirements to do any of the engineering of it. It is what it is. Thank you to all who vouched for me, alas it wasn’t meant to be. If you can spare some change, I would appreciate it, especially to pay my phone/Internet bill so I can do more Neon and snaps 🙂 Thank you for stopping by. Donate https://gofund.me/b8b69e54

Debian, debs, KDE, KDE Neon, Kubuntu, Open Source Software, Packaging, snaps, Software

KDE: KDE Neon updates! Qt6 transition moving along.

With user edition out the door last week, this week was spent stabilizing unstable! Spent some time sorting out our Calamares installer being quite grumpy which is now fixed by reverting an upstream change. Unstable and developer ISO rebuilt and installable. Spent some time sorting out some issues with using an unreleased appstream ( thanks ximion for help with packagekit! ) KDE applications are starting to switch to Qt6 in master this week, the big one being KDE PIM! This entails an enormous amount of work re-packaging. I have made a dent, sorta. To be continued next week. I fixed our signond / kaccounts line for qt6 which entailed some work on upstream code that uses QStringList.toSet which was removed in Qt6! Always learning new things! I have spent some time working on the KF6 content snap, working with Jarred to make sure his qt6 content snap will work for us. Unfortunately, I do not have much time for this as I must make money to survive, donations help free up time for this 🙂 Our new proposal with Kevin’s super awesome management company has been submitted and we will hopefully hear back next week. Thanks for stopping by! Till next week. If you can spare some change, consider a donation Thank you! https://gofund.me/b8b69e54

Debian, debs, KDE, KDE Neon, Kubuntu, Open Source Software, Packaging, Python, snaps, Software

KDE: Weekly report and News, 23.08.0 Snaps call for testing!

Another busy week in the KDE snap world. Most of the release-service apps are in –candidate channel waiting to be tested. Testing is the bottle neck in the process, so I am trying something new and calling for help! Please test your favorite apps and report on https://discuss.kde.org/t/all-things-snaps-questions-concerns-praise/ any issues and which apps tested. Thanks! There are some very big fixes in this release: The KF6 content pack is coming along nicely using qt-framework-sdk snap! Qt5 content snap using KDE patch set is nearly complete! I believe I have a solution for our PIM applications by creating an Akondai dbus provider snap and setting all the PIM applications as consumers. I am waiting for manual review to pass. I have a pile of new applications waiting for reserved name approvals. Igor has pinged the relevant people to speed this normally quick process up. The pushback on per repository snapcraft files has stopped, so I have begun the process, which will take some time. This is a huge step in automating snap builds and cutting down my manual work so I can do more exciting things like plasma snaps! Some big news on my project, a big thank you goes out to Kevin Ottens for reaching out, his company does exactly what I need to move it forward. I will update as we hash out the details, but it looks like my project isn’t dead after all! I know many have asked “Why haven’t you given up already??” The answer in short, I am stubborn. I refuse to give up on anything until I am given a good reason to. When I started my path in computers oh so many years ago, you would be surprised how many people told me to give it up, you’ll never make it as a woman. Challenge accepted. Here I am, still going strong. When I want something, I go get it, no matter what it takes! I still need to have a ( somewhat desperate ) call for donations. This will hopefully end soon, but for now, please consider donating to my September survival fund! Please share with anyone you that may find my work useful in any way. Thanks for your consideration 🙂 PS: Debian uploads for bubble-gum are moving along. Please if you have any packaging you need done in Debian proper, let me know and I will get on it, time allowing of course.

Debian, debs, KDE, KDE Neon, Kubuntu, Open Source Software, Packaging, Python, snaps, Software

KDE Snaps Weekly report, Debian recommenced!

Now that all the planets are fixed, please see what you missed here! /https://www.scarlettgatelymoore.dev/kde-a-day-in-the-life-the-kde-snapcrafter-part-2/ EXTREMELY IMPORTANT: I am still looking for a super awesome team lead for a super amazing project involving KDE and Snaps. Time is running out and well the KDE world will be a better a better place if this project goes through! I would like to clarify, this is a paid position! A current KDE developer would be ideal as it is a small team so your time will be split managing and coding alike. If you or anyone you know might be interested please contact me ASAP! Lots of news on the snap front 23.04.3 is now complete with new snaps! I know, just in time for 23.08.0. I have fixed some major issues in this release, 23.08 should go much quicker. Even quicker if my per repo snapcraft files gets approved! We have more PIM snaps, however I am waiting for reserved name approvals from the snap store. I was approached to decouple qt and frameworks sdk snaps and I have agreed for the fact that security updates are near impossible when new versions are released. Conversation here: https://forum.snapcraft.io/t/proposal-for-changes-to-kde-content-snap-and-extension I have started qt5 here https://github.com/ScarlettGatelyMoore/qt-5-15-10-snap And some exciting news – I have started the KF6 content pack! I am doing like above and I am using the qt6 content pack Jarred Wilson has made. This is a requirement to start the plasma snap. Progress can be tracked here: https://github.com/ScarlettGatelyMoore/kf6-snap I am still have on on going request for snapcraft files in their respective repositories. While defending my request I have tested some options. Snapcraft files in the repository does allow for proper snap recipes in launchpad by mirroring the repo in launchpad -> create snap recipe. I created a recipe based on stable branch and it created and published the snap as expected. After being pointed to the flatpak workflow I discovered snaps has a similiar store feature with github, however I will need to create a github repo for each snap, which is tempting. I want to avoid duplication of snapcraft files, but I guess this is what they do for flatpak? I never received an answer. Snapcraft: Some more tidying of the qmake plugin and resolved some review conversations. Debian! I am back to getting things in Debian proper, starting with the golang packages I was working on for bubble-gum a cool console beautification application. As each one passes through NEW I will keep uploading. I will be checking in with the qt-kde team to see what needs doing. I am looking into seeing if openvoices is still a viable replacement for mycroft, hopefully all that work isn’t wasted time. And finally, I do hate having to ask, but as we quickly approach September, I have not come close to enough to pay my pesky bills, required to have a place to live and eat! I am seeking employment as a backup if my amazing project falls through. I tried to enable ads, but that broke my planet feeds, I can’t have that! So without further ado… Anything helps! Also please share! Thanks for your consideration.

KDE, KDE Neon, Kubuntu, Open Source Software, Packaging, Python, snaps, Software

KDE: A Day in the Life the KDE Snapcrafter Part 2

Much to my dismay, I figured out that my blog has been disabled on the Ubuntu planet since May. If you are curious about what I have been up to, please go to the handy links -> and read up! This post is a continuation of last weeks https://www.scarlettgatelymoore.dev/kde-a-day-in-the-life-of-the-kde-snapcrafter/ IMPORTANT: I am still looking for a super awesome team lead for a super amazing project involving KDE and Snaps. Time is running out and well the KDE world will be a better a better place if this project goes through! I would like to clarify, this is a paid position! A current KDE developer would be ideal as it is a small team so your time will be split managing and coding alike. If you or anyone you know might be interested please contact me ASAP! Snaps: I am wrapping up the 23.04.3 KDE applications release! Head on over to https://snapcraft.io/search?q=KDE and enjoy! We are now up to 180 snaps! PIM snaps will be slowly rolling in as they go through manual reviews for D-Bus. Snapcraft: minor fix in qmake plugin found by ruff. Launchpad: I almost have approval for per application repository snapcraft files, but I have to prove it will work to our benefit and not cause loads of polling etc. So I have been testing various methods of achieving such a task, and so far I have come up with launchpads ability to watch and download release tarballs into a project. I will then need to script getting the tarball and pushing it to a bzr branch from which I can create a proper snap recipe. Unfortunately, my proper snap recipe fails! Hopefully a very helpful cjwatson will chime in, or if anyone wants to take a gander please chime in here: https://bugs.launchpad.net/launchpad/+bug/2031307 As reality sets in that my project may not happen if I don’t find anyone, I need help surviving until I find work or funding to continue my snap work ( still much to do! ) If you or anyone else you know enjoys our snaps please consider a donation, anything helps! Please share! Thank you for your consideration!

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